PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN SOFTWARE LECTORA INSPIRE PADA MATA PELAJARAN PRAKARYA UNTUK KELAS VIII DI SMP
Main Article Content
Abstract
Abstract
The purpose of this research is to develop interactive learning media using Lectora Inspire Software in the Subjects for VIII grade in junior high school. This type of research is research and development (research and development / R&D). The model of product development used in this study is the channel from development model Borg and Gall. The product that the author has developed is included in the valid category, in terms of media with an average of 4.96 in the valid category, in terms of material an average of 4.29 with a valid category, from the practicality is feasible by getting a value of 91% in the very practical category . Furthermore, it was obtained a tcount of 5,89 and then sought ttable using a table t with df = 26-1 = 25 with α0.05 then ttable = 2.060. Therefore tcount> from ttable, so that it can be concluded that there are significant differences in the results of the pre-test and post-test, therefore, the development of interactive learning media has an influence on the subjects of learning for class VIII in junior high.
Keywords:Learning Multimedia, Lectora Inpspires, Handicraft.