Pengembangan Multimedia Interaktif Berbasis Android pada Mata Pelajaran Komputer dan Jaringan Dasar untuk Siswa Program Studi TKI SMK
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Abstract
This study was inspired by the lack of use of technology to facilitate learning. Additionally, there is still a lack of variety in the used media, particularly during the production process. This study aims to create an Android-based interactive multimedia product for Computer and Basic Networking students at TKI Vocational High School. Validity and practicality will be taken into account, and development procedures will be followed. After that, the product transforms into multimedia that is interactive and can be used as part of the learning process. This kind of research is known as R&D research and development because it uses the development model, particularly the ADDIE model. The product in the form of validator material and validator media that interact is derived from the description of validator material data, and the average user score for this product is 4.7, placing it in the "Very Valid" category, as shown by the findings of this study. On the other hand, the media validator has an average user score of 4.5, which puts it in the "Very Valid" category. Interactive multimedia is categorized as "Very Practical" for use with an average score of 4.6 on the media practicality test. Validation and usability tests show that the educational interactive multimedia developed on the KOMJARDAS Android platform works.