PENGEMBANGAN VIDEO ANIMASI DENGAN MENGGUNAKAN APLIKASI WONDERSHARE FILMORA PADA MATA PELAJARAN IPA DI KELAS VIII SMP
Main Article Content
Abstract
Learning media has an important role in supporting the learning process. Accuracy in using the media will affect student learning outcomes. Therefore, in the implementation of learning, teachers should be able to choose interesting media and in accordance with the subject matter in order to increase student motivation to learn and focus students' attention in learning. The development of learning animation video media using the Wondershare Filmora application is an effort to help teachers in the teaching process and help students imagine science learning materials, especially the Biology section. The research aims to design learning media products that are in accordance with the eligibility criteria and practicality of the learning media used by class VIII students in junior high school.
This type of research is research and development (Research/and Development0) ((R&D) using the SSURE development model with procedures. The development of this research has 6 stages, namely: (1) Analyze Leaner, (2) State Objectives, (3) Select Methods, Media, A and Materials, (4) Untilize Media and Materials, (5) Require Learners. Participation and. (6) EvaluateFand.Revie. Product validation tests were carried out by 3 validators, namely one material expert validator and two media expert validators. Product trials were carried out to 300 VIII grade students at SMPN 27 Padang. with the aim of knowing the practicality of the product being developed.
The data collection tool used is a questionnaire sheet for the development of animation video media for science learning. Class VIII in junior high school using Wondershare Filmora is categorized as very valid based on the material suitability test with an average of 4.62. For the results of the media validity, it is categorized as very feasible with an average of 4.82 from the first media validator 4.80 and the second validator 4.85. From this value, it can be concluded that the learning media has been categorized as "very feasible". Practical analysis of the instrument with the questionnaire responses of SMPN 27 Padang students related to the practicality of the use of learning tools that have been made obtained an overall average score of 4.74 with a percentage of 95%, so it can be seen that the results of the practicality of research conducted at SMPN. 27 Padang has a “Very Practical” category.