Pengembangan Multimedia Pembelajaran Berbasis Augmented Reality pada Mata Pelajaran TIK di SMP
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Abstract
This research is motivated by the existence of problems by the teacher when doing learning because of the lack of attention by students, thus causing the learning process to be ineffective ICT learning is also a learning that is theoretical and practical, especially on network material and network devices that really need teaching aids for practicum. The right learning media in the learning process will help attract students' attention Learning media with augmented reality is useful in increasing students' interest in learning and making learning more effective and efficient. The purpose of this research is to develop learning multimedia based on augmented reality, network materials and network devices for class IX SMP that are feasible and practical to use in learning.
This type of research is a development research conducted at SMPN 7 Pariaman with a sample of 20 students in class IX. The model used in this study is the ADDIE model with the stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques using questionnaires, interviews, and observations.
The results of the study show that (1) The results of the validation of the learning media tested by material experts get a percentage of 100% with the material category "very appropriate" (2) The results of media validation that were tested by media experts got a percentage of a 97.2% with the media category "very valid" (3) The practicality test of learning media by students gets a percentage of 86.74% in the "very practical" category. Thus, it can be concluded that the augmented reality-based learning media on the subject matter of networks and network devices for class IX in junior high school is valid and practical to be used as learning.media in learningaactivities.